Discover the enchanting world of Balatro’s special cards, including Jokers, Tarot, and Spooky cards, together with their fascinating summaries and unlock needs.
Jokers
In the realm of card games, Jokers often add a whimsical twist to the gameplay, offering unique abilities and bonuses that can turn the tide of a match. From the common jesters to the legendary enigmas, each Joker brings its own flavor to the table, making every hand a thrilling adventure.
Let’s delve into the diverse world of Jokers, exploring their common, uncommon, rare, and legendary forms.
Common Jokers
- Joker – A versatile card with a +4 multiplier.
- Greedy Joker – Enhances the score of played Diamond suit cards with a +4 multiplier.
- Lusty Joker – Boosts Heart suit card scores with a +4 multiplier.
- Wrathful Joker – Elevates Spade suit card scores with a +4 multiplier.
- Gluttonous Joker – Amplifies Club suit card scores with a +4 multiplier.
- Jolly Joker – Grants an extra +8 multiplier for a hand containing a Pair.
- Zany Joker – Bestows a +12 multiplier for a hand with a Three of a Kind.
- Mad Joker – Skyrockets the score with a +20 multiplier for a Four of a Kind hand.
- Crazy Joker – Adds a +12 multiplier for a hand with a Straight.
- Droll Joker – Offers a +10 multiplier for a hand featuring a Flush.
- Sly Joker – Rewards +50 Chips for a hand containing a Pair.
Uncommon Jokers
- Joker Stencil – Provides a multiplier based on the number of empty Joker slots.
- Four Fingers – Facilitates Flushes and Straights with just 4 cards.
- Mime – Re-triggers all card abilities held in hand.
- Ceremonial Dagger – Enhances the Mult by sacrificing the adjacent Joker.
- Marble Joker – Introduces a Stone card to the deck when Blind is selected.
Rare Jokers
- DNA – Adds a permanent copy to the deck if the first hand has only 1 card.
- Sixth Sense – Transforms a single 6 in the first hand to a Spectral card.
- Seance – Creates a Spectral card for a Straight Flush hand.
- Baron – Boosts Mult with each King held in hand.
- Obelisk – Enhances Mult for consecutive unique hands.
- Campfire – Gains Mult for each sold card, resetting after defeating a Boss Blind.
Legendary Jokers
- Caino – Gains Mult when a face card is destroyed.
- Triboulet – Enhances Mult for played Kings and Queens.
- Yorick – Unleashes a massive Mult after using 23 discards.
- Chicot – Neutralizes the effects of all Boss Blinds.
- Perkeo – Generates a Negative copy of a random consumable card at the shop’s end.
From the mischievous common jesters to the legendary titans of the deck, Jokers in all their forms add layers of excitement and strategy to card games. Whether you’re aiming for a high score, unique abilities, or just a touch of unpredictability, these Jokers are sure to keep players on their toes, turning each hand into a thrilling adventure in the world of cards.
Jokers: Common
Jokers are a type of special card found in the card game Balatro. They can be used to modify the gameplay in a variety of ways, giving players an advantage or disadvantage depending on the situation. There are many different types of jokers, each with its own unique ability.
Common jokers are the most basic type of joker. They can be used to increase the multiplier of a hand, give the player extra cards, or provide a money bonus. Some common jokers also have special abilities, such as the ability to destroy cards or change the suit of a card.
In the vibrant and whimsical realm of Balatro, where card games reign supreme, the Common Jokers hold a special place, adding a touch of mischief and excitement to every hand dealt. These playful and versatile cards bring a unique flair to the game, offering a myriad of abilities and bonuses that can turn the tide of a match in an instant. Let’s embark on a journey through the world of Balatro and explore the enchanting Common Jokers that captivate players with their charm and unpredictability.
Jokers are special cards that can significantly enhance your score or provide other benefits.
Here are all the joker cards and their unlock conditions:
Joker The Joker card, when played, multiplies the score of the hand by 4, offering a significant boost in points or value. Strategically utilizing the Joker card can provide a competitive edge and increase your chances of success in the game. Remember to use this powerful card wisely to maximize its impact on your gameplay and aim for victory. | |
Greedy Joker The Greedy Joker card, when played, gives a +4 multiplier to the score for cards with the Diamond suit. This special ability enhances the value of Diamond suit cards significantly in the game. Strategically using the Greedy Joker can lead to substantial gains and strategic advantages when playing Diamond suit cards. | |
Lusty Joker The Lusty Joker card provides a +4 multiplier to the score for played Heart suit cards when stacked together. This ability enhances the value of grouped Heart suit cards, offering strategic advantages and score boosts in the game. | |
Wrathful Joker The Wrathful Joker card, when played, grants a +4 multiplier to the score for cards with the Spade suit. This special ability enhances the value of Spade suit cards significantly in the game, providing strategic advantages and score boosts when played. | |
Gluttonous Joker The Gluttonous Joker card, when played, gives a +4 multiplier to the score for cards with the Club suit. This special ability enhances the value of Club suit cards significantly in the game, providing strategic advantages and score boosts when played. | |
Jolly Joker The Jolly Joker card grants a +8 multiplier to the score if the hand contains a Pair when played. This special ability significantly boosts the value of a Pair in the hand, offering strategic advantages and score increases in the game. | |
Zany Joker The Zany Joker card grants a +12 multiplier to the score if the hand contains a Three of a Kind when played. This special ability greatly enhances the value of having a Three of a Kind in the hand, providing strategic advantages and a substantial score boost in the game. | |
Mad Joker The Mad Joker card grants a +20 multiplier to the score if the hand contains a Four of a Kind when played. This powerful ability significantly amplifies the value of having a Four of a Kind in the hand, offering strategic advantages and a substantial score increase in the game. | |
Crazy Joker The Crazy Joker card grants a +12 multiplier to the score if the hand contains a Straight when played. This special ability boosts the score significantly when a Straight is present in the hand, providing players with a strategic advantage and enhancing the excitement of the game. | |
Droll Joker The Droll Joker card grants a +10 multiplier to the score if the hand contains a Flush when played. This ability enhances the score when a Flush is present in the hand, adding a strategic element to gameplay and increasing the overall excitement and competitiveness of the game. | |
Sly Joker The Sly Joker card grants a bonus of 50 chips if the hand contains a Pair when played. This special ability provides a direct benefit in the form of extra chips when a Pair is present in the hand, adding a tactical element to the game and giving players additional resources to use in their gameplay strategy. | |
Wily Joker The Wily Joker card grants a bonus of 100 chips if the hand contains a Three of a Kind when played. This special ability provides a substantial bonus when a Three of a Kind is present in the hand, offering players a significant boost in chips to use in their gameplay strategy. | |
Clever Joker The Clever Joker card grants a bonus of 150 chips if the hand contains a Four of a Kind when played. This special ability provides a generous bonus when a Four of a Kind is present in the hand, giving players a substantial amount of extra chips to use in their gameplay strategy. | |
Devious Joker The Devious Joker card grants a bonus of 100 chips if the hand contains a Straight when played. This special ability rewards players with extra chips when a Straight is present in the hand, providing an additional strategic advantage and increasing the excitement of the game. | |
Crafty Joker The Crafty Joker card grants a bonus of 80 chips if the hand contains a Flush when played. This special ability rewards players with extra chips when a Flush is present in the hand, adding a strategic element to the game and giving players additional resources to use in their gameplay tactics. | |
Half Joker The Half Joker card multiplies the score of the hand by 20 if the hand contains 3 or fewer cards when the card is played. This unique ability can significantly boost a player’s score if they have a limited number of cards in their hand, adding an exciting twist to the game and encouraging strategic decision-making regarding when to play the card. | |
Credit Card The “Credit Card” allows players to borrow up to $20 in the game, offering a strategic option for managing resources and potentially boosting their score. Players can strategically utilize this card to take calculated risks and enhance their gameplay experience. | |
Banner The “Banner” card grants the player 40 chips for each card remaining in the discard pile, encouraging strategic timing for maximum benefit. Players must carefully track the discard pile and decide when to play the Banner card to optimize their chip count. | |
Mystic Summit Mystic Summit – If there are no cards remaining in the discard pile when this card is played, the score of the hand is multiplied by 15. | |
8 Ball 8 Ball – If the hand contains two or more 8s when this card is played, the player may create a Planet card if they have room in their hand. | |
Misprint Misprint – This card has a + ability. | |
Raised Fist Raised Fist – Doubles the multiplier of the hand by the rank of the lowest card held in the player’s hand. | |
Chaos the Clown Chaos the Clown – Grants the player one free reroll per shop. | |
Scary Face Scary Face – When face cards are played, they grant an additional 30 chips when scored. | |
Abstract Joker Abstract Joker – For each Joker card in the hand, the multiplier is increased by 3. Currently, Joker cards have a multiplier of 0. | |
Delayed Gratification Delayed Gratification – If no discards are used by the end of the round, the player earns $2 for each card in the discard pile. | |
Gros Michel Gros Michel – Grants a multiplier of 15. However, there is a 1 in 4 chance that this card will be destroyed at the end of the round. | |
Even Steven Even Steven – When played, cards with an even rank (10, 8, 6, 4, 2) grant a +4 multiplier to the score.
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Odd Todd Odd Todd – When played, cards with an odd rank (A, 9, 7, 5, 3) grant a bonus of 30 chips when scored. | |
Scholar Scholar – When played, Aces grant a bonus of 20 chips and a +4 multiplier to the score. | |
Business Card Business Card – When played, face cards have a 1 in 2 chance to grant a bonus of $2 when scored. | |
Supernova Supernova – Adds the number of times the poker hand has been played to the multiplier. | |
Ride the Bus Ride the Bus – Grants a +1 multiplier for each consecutive hand played without scoring a face card. Currently, there is no multiplier bonus. | |
Egg Egg – Gains $3 of sell value at the end of the round. | |
Runner Runner – If the hand contains a Straight when this card is played, the player receives a bonus of 10 chips. Currently, the bonus is 20 chips. | |
Ice Cream Ice Cream – Grants a bonus of 100 chips, but deducts 5 chips for every hand played. | |
Splash Splash – All played cards are counted in scoring, regardless of suit or rank. | |
Blue Joker Blue Joker – Grants a bonus of 2 chips for each remaining card in the deck. Currently, the bonus is 104 chips. | |
Faceless Joker Faceless Joker – If 3 or more face cards are discarded at the same time, the player earns $5. | |
Green Joker Green Joker – Grants a +1 multiplier for each hand played, but deducts -1 multiplier for each discard. Currently, there is no multiplier bonus. | |
Superposition Superposition – If the hand contains an Ace and a Straight when this card is played, the player may create a Tarot card if they have room in their hand. | |
To Do List To Do List – If the hand is a High Card when this card is played, the player earns $5. The poker hand changes on every payout. | |
Cavendish Cavendish – Grants a multiplier of X3. However, there is a 1 in 1000 chance that this card will be destroyed at the end of the round. | |
Red Card Red Card – Grants a +3 multiplier when any Booster Pack is skipped. Currently, there is no multiplier bonus. | |
Square Joker Square Joker – If the hand contains exactly 4 cards when this card is played, the player receives a bonus of 4 chips. Currently, the bonus is 16 chips. | |
Riff-raff Riff-raff – When Blind is selected, create 2 Common Jokers if there is room in the hand. | |
Photograph Photograph – The first face card played grants a X2 multiplier to the score. | |
Mail-In Rebate Mail-In Rebate – Earn $3 for each Ace discarded. The rank of the Ace changes every round. | |
Hallucination Hallucination – Hallucination – 1 in 2 chance to create a Tarot card when any Booster Pack is opened. Must have room | |
Fortune Teller Fortune Teller – Grants a +1 multiplier for each Tarot card used during the current run. Currently, there is no multiplier bonus. | |
Juggler Juggler – Increases the hand size by 1. | |
Drunkard Drunkard – Grants an additional discard. | |
Golden Joker Golden Joker – Grants $4 at the end of the round. | |
Popcorn Popcorn – Grants a +20 multiplier, but deducts -4 multiplier for each round played. | |
Walkie Talkie Walkie Talkie – When played, 10s and 4s grant a bonus of 10 chips and a +4 multiplier to the score. | |
Smiley Face Smiley Face – When played, face cards grant a +4 multiplier to the score. | |
Golden Ticket Golden Ticket – When played, Gold cards grant a bonus of $3 when scored. | |
Swashbuckler Swashbuckler – Adds the sell value of all owned Jokers to the left of this card to the multiplier. Currently, the bonus is +1 multiplier. | |
Hanging Chad Hanging Chad – Retriggers the first card used in scoring. For example, if the last hand played was a ‘High Card’ that beat a Boss Blind, the ‘High Card’ would be retriggered. | |
Shoot the Moon Shoot the Moon – Grants a +13 multiplier for each Queen held in hand. |
Embracing the Fun and Frolic of Balatro
In the whimsical world of Balatro, the Common Jokers reign supreme, offering players a delightful blend of charm, excitement, and strategic opportunities. Whether players are aiming to boost their score, create powerful card combinations, or simply revel in the playful nature of the game, the Common Jokers in Balatro provide a wealth of possibilities for a thrilling and engaging gameplay experience.
As players navigate the enchanting world of Balatro, the Common Jokers stand out as beloved companions, adding a touch of whimsy and excitement to every hand dealt. With their unique abilities and bonuses, these playful cards captivate players with their charm and unpredictability, making each game a delightful and unforgettable adventure in the magical realm of Balatro.
Uncommon Jokers in Balatro Card Game
In the realm of card games, the presence of Jokers often signifies unpredictability and excitement. While common Jokers are widely recognized for their unique abilities and bonuses, the lesser-known uncommon Jokers bring a touch of mystery and intrigue to the table.
These enigmatic cards offer a diverse range of powers that can significantly impact gameplay, adding layers of strategy and complexity to each hand dealt.
Let’s delve into the world of uncommon Jokers and uncover the secrets they hold.
Joker Stencil Joker Stencil – Grants a X1 multiplier for each empty Joker slot, including the Joker Stencil itself. | |
Four Fingers Four Fingers – Allows Flushes and Straights to be made with only 4 cards. | |
Mime Mime – Retriggers all card abilities held in hand. | |
Ceremonial Dagger Ceremonial Dagger – When Blind is selected, destroy the Joker to the right and permanently add double its sell value to this multiplier. Currently, there is no multiplier bonus. | |
Marble Joker Marble Joker – When Blind is selected, adds one Stone card to the deck. | |
Loyalty Card Loyalty Card – Grants a X4 multiplier every 6 hands played. | |
Dusk Dusk – Retrigger all played cards in final hand of round | |
Fibonacci Fibonacci – When played, Aces, 2s, 3s, 5s, and 8s grant a +8 multiplier to the score. | |
Steel Joker Steel Joker – This Joker gains a X0.25 multiplier for each Steel Card in the full deck. Currently, the multiplier is X1.
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Hack Triggers again for every 2, 3, 4, or 5 played. | |
Pareidolia Pareidolia – Every card is seen as a face card. | |
Space Joker Space Joker – There’s a 25% chance to enhance the level of the poker hand played. | |
Burglar Burglar – When selecting the Blind option, gain an additional 3 Hands but forfeit all discarded cards. | |
Blackboard Blackboard – Receive a 3x multiplier if all the cards held in hand belong to the Spades or Clubs suits. | |
Constellation Constellation – The multiplier increases by 0.1 for each Planet card utilized, currently set at a base multiplier of 1. | |
Hiker Hiker – Each card played receives a permanent increase of +4 Chips when it is scored. | |
Card Sharp Card Sharp – Receives a 3x multiplier if the poker hand played has already been played earlier in the same round. | |
Madness Madness – When Blind is selected, receive a 0.5x multiplier and eliminate a random Joker currently at 1x multiplier. | |
Vampire Vampire – Receives a 0.2x multiplier for each Enhanced card played and removes the card Enhancement currently at 1x multiplier. | |
Shortcut Shortcut – Enables the creation of Straights with one-rank gaps (e.g., 2 3 5 7 8). | |
Hologram Hologram – Receives a 0.25x multiplier for each playing card added to your deck (currently at 1x multiplier). | |
Vagabond Vagabond – Generates a Tarot card if the hand is played with three or fewer cards. | |
Cloud 9 Cloud 9 – Gains $1 for every 9 in your complete deck at the end of the round (currently at $0). | |
Rocket Rocket – Gains $1 at the end of each round and an extra $2 when defeating the Blind boss. | |
Midas Mask Midas Mask – Transforms all face cards played into Gold cards. | |
Luchador Luchador – Selling this card disables the current Boss Blind. | |
Gift Card GGift Card – At the end of each round, increase the sell value of every Joker and Consumable card by $1. | |
Turtle Bean Turtle Bean – Increases hand size by 5, decreases by 1 each round. | |
Erosion Erosion – Increases multiplier by 4 for each card below 52 in your full deck (Currently +0 multiplier). | |
Reserved Parking Reserved Parking – Each face card held in hand has a 50% chance to give $1. | |
To the Moon To the Moon – Earn an extra $1 of interest for every $5 you have at the end of the round. |
Embracing the Uncommon
Uncommon Jokers bring a sense of mystery and innovation to card games, challenging players to think outside the box and adapt to unexpected circumstances. Their unique abilities and mechanics add depth to gameplay, encouraging strategic thinking and creative decision-making.
Whether it’s re-triggering card abilities, enabling unconventional card combinations, or introducing new elements to the deck, uncommon Jokers offer a fresh and exciting twist to traditional gameplay. Players who embrace the enigmatic nature of these cards will find themselves embarking on a thrilling journey filled with surprises and strategic challenges.
As players navigate the world of card games, the uncommon Jokers stand out as hidden gems waiting to be discovered and mastered. With their unique powers and mysterious allure, these cards add an element of intrigue and excitement to every hand dealt, making each game a captivating and unforgettable experience.
Tarot
Tarot cards are special cards that can provide powerful effects. However, unlike jokers, they can only be used once per game. This makes them a valuable resource that should be used wisely.
Tarot cards can be used to turn the tide of battle in your favor. However, it is important to remember that they can only be used once per game. This means that you need to choose carefully when to use them.
Here are some tips for using Tarot cards effectively:
- Save your most powerful cards for later in the game. This will give you the best chance of winning.
- Use Tarot cards to disrupt your opponents’ plans. For example, you can use the Emperor card to force them to discard a key card.
- Be aware of the risks of using Tarot cards. For example, the Fool card can reset the game, which could give your opponents a second chance to win.
Tarot cards are a powerful tool that can help you win the game. However, it is important to use them wisely. By following these tips, you can increase your chances of success.
Here are all the tarot cards and their unlock conditions:
The Fool The Fool – The creator of the final Tarot or Planet card utilized in this sequence is The Fool, with the exception of The Fool card itself. | |
The Magician The Magician has the ability to transform one chosen card into a Lucky Card, granting it special enhancements. | |
The High Priestess The High Priestess can generate a maximum of two random Planet cards, provided that there is available space for them. | |
The Empress The Empress has the power to upgrade two designated cards into Mult Cards, granting them additional abilities or powers. | |
The Emperor The Emperor card in Tarot symbolizes authority, power, and control. When it comes to your query, if The Emperor were to create up to 2 random Tarot cards, it would likely involve a process where new cards are drawn or generated in accordance with the energy and symbolism of The Emperor. | |
The Hierophant When The Hierophant enhances two selected cards to Bonus Cards, it signifies a deepening of spiritual understanding, tradition, and guidance within the Tarot reading. The Bonus Cards may offer a higher level of meaning, clarity, and guidance in the context of the reading. | |
The Lovers When The Lovers enhance a selected card into a Wild Card, it introduces an element of unpredictability, passion, and choice into the Tarot reading. This transformation suggests that the chosen card will now embody qualities of freedom, love, and bold decisions, reflecting the energy of The Lovers card. | |
The Chariot When The Chariot enhances a selected card into a Steel Card, it symbolizes strength, determination, and control within the Tarot reading. |
Spectral
Spectral cards are special cards that can be used to manipulate the game in your favor. They are powerful cards, but they can only be used once per game.
Spectral cards can be used to turn the tide of battle in your favor. However, it is important to remember that they can only be used once per game. This means that you need to choose carefully when to use them.
Here are some tips for using Spectral cards effectively:
- Save your most powerful cards for later in the game. This will give you the best chance of winning.
- Use Spectral cards to disrupt your opponents’ plans. For example, you can use the Phantom card to discard a key card from their hand.
- Be aware of the risks of using Spectral cards. For example, the Ghost card can copy the ability of any other card in the game, including your opponents’ cards.
Spectral cards are a powerful tool that can help you win the game. However, it is important to use them wisely. By following these tips, you can increase your chances of success.
Here are all the spectral cards and their unlock conditions:
Familiar Familiar – Destroy 1 random card in your hand: This means that one card in your current hand will be removed or discarded. Add 3 random Enhanced face cards to your hand: This action involves adding three random face cards that have been enhanced in some way to your hand. | |
Grim Grim – In the context of this game or scenario, the Grim action involves destroying one random card in your hand and adding two random Enhanced Aces to your hand. | |
Incantation Incantation – In the scenario described, the Incantation action involves destroying one random card in your hand and adding four random Enhanced numbered cards to your hand. This mechanic introduces a powerful twist to the game, as it combines the risk of losing a card with the potential reward of gaining multiple Enhanced numbered cards. | |
Talisman Talisman – In the context of this game or scenario, the Talisman action involves adding a Gold Seal to one selected card in your hand. The addition of a Gold Seal to a card typically signifies a special enhancement or bonus associated with that card. | |
Aura Aura – In the context of the game described, the Aura action involves adding a special effect – either Foil, Holographic, or Polychrome – to one selected card in your hand. | |
From the mischievous common jesters to the legendary titans of the deck, Jokers in all their forms add layers of excitement and strategy to card games.
Whether you’re aiming for a high score, unique abilities, or just a touch of unpredictability, these Jokers are sure to keep players on their toes, turning each hand into a thrilling adventure in the world of cards.